![]() If at some point I decide to monetize it we will have to work out what to do. Edit : I got permission from Robobob, the creator of Gnomoria, to use the Gnomoria art as long as I distribute the game for free. Another way would be releasing the game without it and let people copy it over from their Gnomoria folder. Maybe I need to find someone to create completely new graphics. So before I can release whatever game I have I need to find out what I can do with it. With the game being multi threaded, for now I separated render and game loop and do path finding for each gnome in an own thread, I have high hopes to exceed the huge setting of Gnomoria of 192x192x125by a large margin and experience the slow down at a much later point in time. There won't be any other dependencies so ports to Linux and Mac will be just a matter of compilation on these systems. Some might say Qt is an odd choice for a game but for me it's the library I work with for over 10 years now. ![]() The game is a multi threaded 64 bit application written in C++ using QT 5.9. Production which will be in the base game. Of course some deviations from the original will be there. My personal motivation here is having a working DF clone and be able to tinker with it.įor now I will stay very close to how Gnomoria plays and feels. The renderer is way faster than the first attempt, I read a lot on pathfinding and implemented a first working one and some other stuff that showed me I probably can do it. When I saw the demands for open sourcing the game and hopes for people being able to patch the assembly, I looked at it again and got a bit more serious about it. In 2014 I had experimented with rendering a world with Gnomoria graphics. ![]() And lets be honest it's very much a niche genre. Many people say he abandoned the game but I think that's quite arrogant to say if you have a job and don't have to watch steam sales numbers to see if you can provide food for your family. But the creator of Gnomoria decided for personal reasons he doesn't have the resources to keep working on it. Now that wouldn't be that bad if there was a dev still actively working on it. Mainly the game slows down to sub 10 fps with about 40 to 50 gnomes, there are some crashes and a couple other bugs. So isn't that enough of a game and why would I want to attempt to rewrite it? Gnomoria while pretty good also has some shortcomings. In my opinion Gnomoria is one of the better Dwarf Fortress clones. 2.2 Additional features inspired by other games of the genre.Continued abuse of our services will cause your IP address to be blocked indefinitely. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine one of them frustrates me to no end every time I play: The alarm bell.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. ![]() This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic.
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